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DEFENSE MECHANICS // EVADE, GUARD & COUNTER

Limbus Company defense skills guide

How Evade coin recycling works, Guard shield mitigation scaling, and Counter trade-off decision trees.

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Core Defense Skills Comparison Matrix

Defense SkillAction on WinAction on LossCoin ReusabilityStagger RiskBest Used Against
Evade (闪避)Attack misses (0 damage taken, 0 status applied)Takes full damage from coin; Evade breaksInfinite reuse as long as Evade rolls winNone if winning; High if lostMulti-coin high-threat boss attacks when SP is high (+45)
Guard (防御)Shield absorbs incoming damageShield broken; excess damage touches HPSingle pool; lasts until depleted or turn endsLow (Shield absorbs Stagger bar impact)Unavoidable attacks, low SP situations, or chip damage
Counter (反击)Takes hit, then executes unopposed attackTakes hit (if staggered, counter is lost)No mitigation; purely retaliatoryVery High (takes raw unmitigated hit first)Finishing low-HP enemies or utilizing Wrath/Lust offensive synergies

Evade Coin Recycling: How to Nullify Multi-Coin Attacks

Evade is arguably the most powerful defensive mechanic in Limbus Company due to its coin recycling property:

Evade Success: Evade Roll ≥ Incoming Attack Coin Power → 0 Damage + Keep Evade Coin

The Sequential Resolution:

  • When an enemy attacks with a 3-coin skill (e.g., coins rolling 12, 14, 16):
  • If your Sinner has an Evade skill rolling 10-16+ at +45 SP:
  • Against Coin 1 (12): Sinner rolls 16 (Win) → Coin 1 misses. Evade coin is NOT discarded.
  • Against Coin 2 (14): Sinner rolls again, rolls 16 (Win) → Coin 2 misses. Evade coin is kept.
  • Against Coin 3 (16): Sinner rolls 16 (Win) → Coin 3 misses.
  • Outcome: A single Evade action completely neutralized 3 incoming attack coins, taking zero damage and building zero bleed/burn/rupture stacks.
  • The Catch: The moment your Evade rolls lower than an attacking coin, the Evade coin breaks immediately. That coin and all subsequent coins from that skill deal full damage.

Guard Shielding & Defense Level Scaling

Guard converts defensive skill rolls into a protective temporary barrier:

Shield Value = Final Guard Power + Defense Level Modifier

Mechanics & Advantages:

  • No RNG Failure State: Unlike Evade which is all-or-nothing, Guard always provides guaranteed protection even at low or negative Sanity.
  • Defense Level Multiplier: A Sinner with high base Defense Level absorbs more damage per shield point because incoming damage is mitigated before hitting the shield.
  • Stagger Protection: Shield damage does not progress the Sinner's Stagger threshold. As long as the shield holds, the Sinner cannot be staggered.

Counter Trade-Offs & Stagger Risk

Counter is fundamentally an offensive skill placed in a defensive slot:

  • Counter does not mitigate damage. You take 100% of the incoming attack damage and associated status effects.
  • The Stagger Danger: If the incoming attack deals enough damage to push your Sinner over their Stagger line, the Sinner staggers immediately and the counterattack is completely forfeited.
  • When to Use: Use Counter only when your Sinner has high remaining HP, is far from stagger thresholds, or against weak single-coin attacks to generate sin resources or apply critical status effects.

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